-- SHA system (SHA("string")) -- Autobuy - remotes local autoBuy_dragRemote = game:GetService("ReplicatedStorage").Interaction.ClientIsDragging local autoBuy_verifyRemote = game:GetService("ReplicatedStorage").Interaction.Verify local autoBuy_chattedRemote = game:GetService("ReplicatedStorage").NPCDialog.PlayerChatted local autoBuy_chatValueRemote = game:GetService("ReplicatedStorage").NPCDialog.SetChattingValue -- Autobuy - item index local autoBuy_inGameItems = { BasicHatchet = { itemModel = workspace.Stores.WoodRUs.ShopItems.BasicHatchet.Main, npcName = "Thom", }, Wedge6_Thin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge6_Thin.Main, npcName = "Thom", }, TightTurnConveyor = { itemModel = workspace.Stores.WoodRUs.ShopItems.TightTurnConveyor.Main, npcName = "Thom", }, Wall2TallThin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall2TallThin.Main, npcName = "Thom", }, StraightConveyor = { itemModel = workspace.Stores.WoodRUs.ShopItems.StraightConveyor.Main, npcName = "Thom", }, Wedge4 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge4.Main, npcName = "Thom", }, Chair1 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Chair1.Main, npcName = "Thom", }, Wedge3 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge3.Main, npcName = "Thom", }, Wall1ShortCorner = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall1ShortCorner.Main, npcName = "Thom", }, Wedge3_Thin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge3_Thin.Main, npcName = "Thom", }, Ladder1 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Ladder1.Main, npcName = "Thom", }, Wedge10 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge10.Main, npcName = "Thom", }, Wire = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wire.Main, npcName = "Thom", }, StraightSwitchConveyorRight = { itemModel = workspace.Stores.WoodRUs.ShopItems.StraightSwitchConveyorRight.Main, npcName = "Thom", }, Wall1TallCorner = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall1TallCorner.Main, npcName = "Thom", }, Wall3TallCorner = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall3TallCorner.Main, npcName = "Thom", }, Wall1TallThin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall1TallThin.Main, npcName = "Thom", }, Wall2TallCorner = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall2TallCorner.Main, npcName = "Thom", }, Floor2 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Floor2.Main, npcName = "Thom", }, Button0 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Button0.Main, npcName = "Thom", }, TightTurnConveyorSupports = { itemModel = workspace.Stores.WoodRUs.ShopItems.TightTurnConveyorSupports.Main, npcName = "Thom", }, Wedge8 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge8.Main, npcName = "Thom", }, Floor2Small = { itemModel = workspace.Stores.WoodRUs.ShopItems.Floor2Small.Main, npcName = "Thom", }, Door1 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Door1.Main, npcName = "Thom", }, Wall2Short = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall2Short.Main, npcName = "Thom", }, Wedge9 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge9.Main, npcName = "Thom", }, Button0 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Button0.Main, npcName = "Thom", }, Wedge7 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge7.Main, npcName = "Thom", }, Floor2Large = { itemModel = workspace.Stores.WoodRUs.ShopItems.Floor2Large.Main, npcName = "Thom", }, Wall1Thin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall1Thin.Main, npcName = "Thom", }, Wire = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wire.Main, npcName = "Thom", }, Wall2 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall2.Main, npcName = "Thom", }, Wall1 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall1.Main, npcName = "Thom", }, Sawmill4 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Sawmill4.Main, npcName = "Thom", }, PressurePlate = { itemModel = workspace.Stores.WoodRUs.ShopItems.PressurePlate.Main, npcName = "Thom", }, Wire = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wire.Main, npcName = "Thom", }, Floor1Small = { itemModel = workspace.Stores.WoodRUs.ShopItems.Floor1Small.Main, npcName = "Thom", }, Wedge1 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge1.Main, npcName = "Thom", }, Wall1Short = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall1Short.Main, npcName = "Thom", }, ChopSaw = { itemModel = workspace.Stores.WoodRUs.ShopItems.ChopSaw.Main, npcName = "Thom", }, Wall1Corner = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall1Corner.Main, npcName = "Thom", }, Wedge1_Thin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge1_Thin.Main, npcName = "Thom", }, Wall2Thin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall2Thin.Main, npcName = "Thom", }, Wedge8_Thin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge8_Thin.Main, npcName = "Thom", }, BasicHatchet = { itemModel = workspace.Stores.WoodRUs.ShopItems.BasicHatchet.Main, npcName = "Thom", }, Wedge2 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge2.Main, npcName = "Thom", }, Wedge9_Thin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge9_Thin.Main, npcName = "Thom", }, Wire = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wire.Main, npcName = "Thom", }, ConveyorSwitch = { itemModel = workspace.Stores.WoodRUs.ShopItems.ConveyorSwitch.Main, npcName = "Thom", }, Floor1 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Floor1.Main, npcName = "Thom", }, Button0 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Button0.Main, npcName = "Thom", }, Wedge2_Thin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge2_Thin.Main, npcName = "Thom", }, Wall3TallThin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall3TallThin.Main, npcName = "Thom", }, Wire = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wire.Main, npcName = "Thom", }, Wall3Corner = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall3Corner.Main, npcName = "Thom", }, Floor2Tiny = { itemModel = workspace.Stores.WoodRUs.ShopItems.Floor2Tiny.Main, npcName = "Thom", }, Wall2Tall = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall2Tall.Main, npcName = "Thom", }, Wall1ShortThin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall1ShortThin.Main, npcName = "Thom", }, Wedge5_Thin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge5_Thin.Main, npcName = "Thom", }, Wall2ShortCorner = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall2ShortCorner.Main, npcName = "Thom", }, Wall2Corner = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall2Corner.Main, npcName = "Thom", }, SilverAxe = { itemModel = workspace.Stores.WoodRUs.ShopItems.SilverAxe.Main, npcName = "Thom", }, Wire = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wire.Main, npcName = "Thom", }, LogSweeper = { itemModel = workspace.Stores.WoodRUs.ShopItems.LogSweeper.Main, npcName = "Thom", }, Wall2ShortThin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall2ShortThin.Main, npcName = "Thom", }, Wedge6 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge6.Main, npcName = "Thom", }, Wall3Tall = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall3Tall.Main, npcName = "Thom", }, Wedge5 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge5.Main, npcName = "Thom", }, Table1 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Table1.Main, npcName = "Thom", }, Table2 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Table2.Main, npcName = "Thom", }, Wall1Tall = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall1Tall.Main, npcName = "Thom", }, Floor1Large = { itemModel = workspace.Stores.WoodRUs.ShopItems.Floor1Large.Main, npcName = "Thom", }, Floor1Tiny = { itemModel = workspace.Stores.WoodRUs.ShopItems.Floor1Tiny.Main, npcName = "Thom", }, Wedge7_Thin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge7_Thin.Main, npcName = "Thom", }, Wedge10_Thin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge10_Thin.Main, npcName = "Thom", }, Wedge4_Thin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wedge4_Thin.Main, npcName = "Thom", }, Wall3Thin = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall3Thin.Main, npcName = "Thom", }, Wire = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wire.Main, npcName = "Thom", }, Sawmill2 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Sawmill2.Main, npcName = "Thom", }, ConveyorFunnel = { itemModel = workspace.Stores.WoodRUs.ShopItems.ConveyorFunnel.Main, npcName = "Thom", }, Axe3 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Axe3.Main, npcName = "Thom", }, Wall3 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wall3.Main, npcName = "Thom", }, TightTurnConveyor = { itemModel = workspace.Stores.WoodRUs.ShopItems.TightTurnConveyor.Main, npcName = "Thom", }, Axe2 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Axe2.Main, npcName = "Thom", }, Wire = { itemModel = workspace.Stores.WoodRUs.ShopItems.Wire.Main, npcName = "Thom", }, BagOfSand = { itemModel = workspace.Stores.WoodRUs.ShopItems.BagOfSand.Main, npcName = "Thom", }, Lever0 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Lever0.Main, npcName = "Thom", }, Stair2 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Stair2.Main, npcName = "Thom", }, UtilityTruck = { itemModel = workspace.Stores.WoodRUs.ShopItems.UtilityTruck.Main, npcName = "Thom", }, Sawmill = { itemModel = workspace.Stores.WoodRUs.ShopItems.Sawmill.Main, npcName = "Thom", }, Sawmill = { itemModel = workspace.Stores.WoodRUs.ShopItems.Sawmill.Main, npcName = "Thom", }, BasicHatchet = { itemModel = workspace.Stores.WoodRUs.ShopItems.BasicHatchet.Main, npcName = "Thom", }, WorkLight = { itemModel = workspace.Stores.WoodRUs.ShopItems.WorkLight.Main, npcName = "Thom", }, WorkLight = { itemModel = workspace.Stores.WoodRUs.ShopItems.WorkLight.Main, npcName = "Thom", }, WorkLight = { itemModel = workspace.Stores.WoodRUs.ShopItems.WorkLight.Main, npcName = "Thom", }, WorkLight = { itemModel = workspace.Stores.WoodRUs.ShopItems.WorkLight.Main, npcName = "Thom", }, Axe2 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Axe2.Main, npcName = "Thom", }, Axe1 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Axe1.Main, npcName = "Thom", }, BasicHatchet = { itemModel = workspace.Stores.WoodRUs.ShopItems.BasicHatchet.Main, npcName = "Thom", }, BasicHatchet = { itemModel = workspace.Stores.WoodRUs.ShopItems.BasicHatchet.Main, npcName = "Thom", }, Axe3 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Axe3.Main, npcName = "Thom", }, SilverAxe = { itemModel = workspace.Stores.WoodRUs.ShopItems.SilverAxe.Main, npcName = "Thom", }, TiltConveyor = { itemModel = workspace.Stores.WoodRUs.ShopItems.TiltConveyor.Main, npcName = "Thom", }, Axe1 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Axe1.Main, npcName = "Thom", }, ConveyorSupports = { itemModel = workspace.Stores.WoodRUs.ShopItems.ConveyorSupports.Main, npcName = "Thom", }, StraightConveyor = { itemModel = workspace.Stores.WoodRUs.ShopItems.StraightConveyor.Main, npcName = "Thom", }, Sawmill3 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Sawmill3.Main, npcName = "Thom", }, Sawmill4L = { itemModel = workspace.Stores.WoodRUs.ShopItems.Sawmill4L.Main, npcName = "Thom", }, Stair1 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Stair1.Main, npcName = "Thom", }, PressurePlate = { itemModel = workspace.Stores.WoodRUs.ShopItems.PressurePlate.Main, npcName = "Thom", }, StraightSwitchConveyorLeft = { itemModel = workspace.Stores.WoodRUs.ShopItems.StraightSwitchConveyorLeft.Main, npcName = "Thom", }, Lever0 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Lever0.Main, npcName = "Thom", }, Lever0 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Lever0.Main, npcName = "Thom", }, Lever0 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Lever0.Main, npcName = "Thom", }, Button0 = { itemModel = workspace.Stores.WoodRUs.ShopItems.Button0.Main, npcName = "Thom", }, Post = { itemModel = workspace.Stores.WoodRUs.ShopItems.Post.Main, npcName = "Thom", }, TiltConveyor = { itemModel = workspace.Stores.WoodRUs.ShopItems.TiltConveyor.Main, npcName = "Thom", }, ConveyorSupports = { itemModel = workspace.Stores.WoodRUs.ShopItems.ConveyorSupports.Main, npcName = "Thom", }, UtilityTruck2 = { itemModel = workspace.Stores.CarStore.ShopItems.UtilityTruck2.Main, npcName = "Jenny", }, Pickup1 = { itemModel = workspace.Stores.CarStore.ShopItems.Pickup1.Main, npcName = "Jenny", }, Trailer2 = { itemModel = workspace.Stores.CarStore.ShopItems.Trailer2.Main, npcName = "Jenny", }, SmallTrailer = { itemModel = workspace.Stores.CarStore.ShopItems.SmallTrailer.Main, npcName = "Jenny", }, FloorLamp1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.FloorLamp1.Main, npcName = "Corey", }, WallLight2 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.WallLight2.Main, npcName = "Corey", }, LightBulb = { itemModel = workspace.Stores.FurnitureStore.ShopItems.LightBulb.Main, npcName = "Corey", }, WallLight2 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.WallLight2.Main, npcName = "Corey", }, FireworkLauncher = { itemModel = workspace.Stores.FurnitureStore.ShopItems.FireworkLauncher.Main, npcName = "Corey", }, Seat_Armchair = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Armchair.Main, npcName = "Corey", }, Bed2 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Bed2.Main, npcName = "Corey", }, GlassDoor1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassDoor1.Main, npcName = "Corey", }, Bed1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Bed1.Main, npcName = "Corey", }, FloorLamp1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.FloorLamp1.Main, npcName = "Corey", }, WallLight2 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.WallLight2.Main, npcName = "Corey", }, WallLight2 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.WallLight2.Main, npcName = "Corey", }, Lamp1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Lamp1.Main, npcName = "Corey", }, WallLight1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.WallLight1.Main, npcName = "Corey", }, WallLight1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.WallLight1.Main, npcName = "Corey", }, IcicleWireAmber = { itemModel = workspace.Stores.FurnitureStore.ShopItems.IcicleWireAmber.Main, npcName = "Corey", }, Dishwasher = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Dishwasher.Main, npcName = "Corey", }, Seat_Loveseat = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Loveseat.Main, npcName = "Corey", }, Bed1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Bed1.Main, npcName = "Corey", }, Toilet = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Toilet.Main, npcName = "Corey", }, Refridgerator = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Refridgerator.Main, npcName = "Corey", }, WallLight1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.WallLight1.Main, npcName = "Corey", }, GlassDoor1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassDoor1.Main, npcName = "Corey", }, Stove = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Stove.Main, npcName = "Corey", }, Refridgerator = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Refridgerator.Main, npcName = "Corey", }, Seat_Armchair = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Armchair.Main, npcName = "Corey", }, GlassPane4 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane4.Main, npcName = "Corey", }, Refridgerator = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Refridgerator.Main, npcName = "Corey", }, Seat_Couch = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Couch.Main, npcName = "Corey", }, Seat_Loveseat = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Loveseat.Main, npcName = "Corey", }, CounterTop1Thin = { itemModel = workspace.Stores.FurnitureStore.ShopItems.CounterTop1Thin.Main, npcName = "Corey", }, Dishwasher = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Dishwasher.Main, npcName = "Corey", }, Seat_Armchair = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Armchair.Main, npcName = "Corey", }, Cabinet1CornerWide = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Cabinet1CornerWide.Main, npcName = "Corey", }, Cabinet1CornerTight = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Cabinet1CornerTight.Main, npcName = "Corey", }, Dishwasher = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Dishwasher.Main, npcName = "Corey", }, Seat_Armchair = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Armchair.Main, npcName = "Corey", }, Seat_Loveseat = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Loveseat.Main, npcName = "Corey", }, Seat_Couch = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Couch.Main, npcName = "Corey", }, Stove = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Stove.Main, npcName = "Corey", }, Cabinet1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Cabinet1.Main, npcName = "Corey", }, Cabinet1Thin = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Cabinet1Thin.Main, npcName = "Corey", }, Dishwasher = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Dishwasher.Main, npcName = "Corey", }, CounterTop1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.CounterTop1.Main, npcName = "Corey", }, Refridgerator = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Refridgerator.Main, npcName = "Corey", }, CounterTop1Sink = { itemModel = workspace.Stores.FurnitureStore.ShopItems.CounterTop1Sink.Main, npcName = "Corey", }, Stove = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Stove.Main, npcName = "Corey", }, Toilet = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Toilet.Main, npcName = "Corey", }, Toilet = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Toilet.Main, npcName = "Corey", }, Toilet = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Toilet.Main, npcName = "Corey", }, Toilet = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Toilet.Main, npcName = "Corey", }, Toilet = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Toilet.Main, npcName = "Corey", }, Toilet = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Toilet.Main, npcName = "Corey", }, Toilet = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Toilet.Main, npcName = "Corey", }, Seat_Armchair = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Armchair.Main, npcName = "Corey", }, Seat_Couch = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Couch.Main, npcName = "Corey", }, Seat_Couch = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Couch.Main, npcName = "Corey", }, Bed2 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Bed2.Main, npcName = "Corey", }, FireworkLauncher = { itemModel = workspace.Stores.FurnitureStore.ShopItems.FireworkLauncher.Main, npcName = "Corey", }, WallLight1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.WallLight1.Main, npcName = "Corey", }, Bed1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Bed1.Main, npcName = "Corey", }, FloorLamp1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.FloorLamp1.Main, npcName = "Corey", }, Seat_Loveseat = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Loveseat.Main, npcName = "Corey", }, Lamp1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Lamp1.Main, npcName = "Corey", }, Lamp1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Lamp1.Main, npcName = "Corey", }, GlassPane1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane1.Main, npcName = "Corey", }, GlassPane2 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane2.Main, npcName = "Corey", }, GlassPane3 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane3.Main, npcName = "Corey", }, GlassPane4 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane4.Main, npcName = "Corey", }, GlassPane1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane1.Main, npcName = "Corey", }, Seat_Couch = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Couch.Main, npcName = "Corey", }, GlassPane3 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane3.Main, npcName = "Corey", }, GlassPane3 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane3.Main, npcName = "Corey", }, GlassPane3 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane3.Main, npcName = "Corey", }, GlassPane2 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane2.Main, npcName = "Corey", }, GlassPane2 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane2.Main, npcName = "Corey", }, GlassPane2 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane2.Main, npcName = "Corey", }, Seat_Loveseat = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Loveseat.Main, npcName = "Corey", }, GlassPane1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane1.Main, npcName = "Corey", }, GlassPane1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane1.Main, npcName = "Corey", }, Bed2 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Bed2.Main, npcName = "Corey", }, GlassPane4 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane4.Main, npcName = "Corey", }, Stove = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Stove.Main, npcName = "Corey", }, Toilet = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Toilet.Main, npcName = "Corey", }, IcicleWireAmber = { itemModel = workspace.Stores.FurnitureStore.ShopItems.IcicleWireAmber.Main, npcName = "Corey", }, IcicleWireRed = { itemModel = workspace.Stores.FurnitureStore.ShopItems.IcicleWireRed.Main, npcName = "Corey", }, IcicleWireGreen = { itemModel = workspace.Stores.FurnitureStore.ShopItems.IcicleWireGreen.Main, npcName = "Corey", }, IcicleWireBlue = { itemModel = workspace.Stores.FurnitureStore.ShopItems.IcicleWireBlue.Main, npcName = "Corey", }, IcicleWireAmber = { itemModel = workspace.Stores.FurnitureStore.ShopItems.IcicleWireAmber.Main, npcName = "Corey", }, GlassPane4 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassPane4.Main, npcName = "Corey", }, IcicleWireAmber = { itemModel = workspace.Stores.FurnitureStore.ShopItems.IcicleWireAmber.Main, npcName = "Corey", }, IcicleWireAmber = { itemModel = workspace.Stores.FurnitureStore.ShopItems.IcicleWireAmber.Main, npcName = "Corey", }, IcicleWireRed = { itemModel = workspace.Stores.FurnitureStore.ShopItems.IcicleWireRed.Main, npcName = "Corey", }, IcicleWireBlue = { itemModel = workspace.Stores.FurnitureStore.ShopItems.IcicleWireBlue.Main, npcName = "Corey", }, IcicleWireGreen = { itemModel = workspace.Stores.FurnitureStore.ShopItems.IcicleWireGreen.Main, npcName = "Corey", }, GlassDoor1 = { itemModel = workspace.Stores.FurnitureStore.ShopItems.GlassDoor1.Main, npcName = "Corey", }, FireworkLauncher = { itemModel = workspace.Stores.FurnitureStore.ShopItems.FireworkLauncher.Main, npcName = "Corey", }, FireworkLauncher = { itemModel = workspace.Stores.FurnitureStore.ShopItems.FireworkLauncher.Main, npcName = "Corey", }, FireworkLauncher = { itemModel = workspace.Stores.FurnitureStore.ShopItems.FireworkLauncher.Main, npcName = "Corey", }, Seat_Armchair = { itemModel = workspace.Stores.FurnitureStore.ShopItems.Seat_Armchair.Main, npcName = "Corey", }, Dynamite = { itemModel = workspace.Stores.ShackShop.ShopItems.Dynamite.Main, npcName = "Bob", }, Dynamite = { itemModel = workspace.Stores.ShackShop.ShopItems.Dynamite.Main, npcName = "Bob", }, CanOfWorms = { itemModel = workspace.Stores.ShackShop.ShopItems.CanOfWorms.Main, npcName = "Bob", }, Painting1 = { itemModel = workspace.Stores.FineArt.ShopItems.Painting1.Main, npcName = "Timothy", }, Painting2 = { itemModel = workspace.Stores.FineArt.ShopItems.Painting2.Main, npcName = "Timothy", }, Painting3 = { itemModel = workspace.Stores.FineArt.ShopItems.Painting3.Main, npcName = "Timothy", }, SignalSustain = { itemModel = workspace.Stores.LogicStore.ShopItems.SignalSustain.Main, npcName = "Lincoln", }, GateAND = { itemModel = workspace.Stores.LogicStore.ShopItems.GateAND.Main, npcName = "Lincoln", }, GateXOR = { itemModel = workspace.Stores.LogicStore.ShopItems.GateXOR.Main, npcName = "Lincoln", }, WoodChecker = { itemModel = workspace.Stores.LogicStore.ShopItems.WoodChecker.Main, npcName = "Lincoln", }, Button0 = { itemModel = workspace.Stores.LogicStore.ShopItems.Button0.Main, npcName = "Lincoln", }, PressurePlate = { itemModel = workspace.Stores.LogicStore.ShopItems.PressurePlate.Main, npcName = "Lincoln", }, GateOR = { itemModel = workspace.Stores.LogicStore.ShopItems.GateOR.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Lever0 = { itemModel = workspace.Stores.LogicStore.ShopItems.Lever0.Main, npcName = "Lincoln", }, SignalDelay = { itemModel = workspace.Stores.LogicStore.ShopItems.SignalDelay.Main, npcName = "Lincoln", }, NeonWireYellow = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireYellow.Main, npcName = "Lincoln", }, GateNOT = { itemModel = workspace.Stores.LogicStore.ShopItems.GateNOT.Main, npcName = "Lincoln", }, Laser = { itemModel = workspace.Stores.LogicStore.ShopItems.Laser.Main, npcName = "Lincoln", }, WoodChecker = { itemModel = workspace.Stores.LogicStore.ShopItems.WoodChecker.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Wire = { itemModel = workspace.Stores.LogicStore.ShopItems.Wire.Main, npcName = "Lincoln", }, Button0 = { itemModel = workspace.Stores.LogicStore.ShopItems.Button0.Main, npcName = "Lincoln", }, Button0 = { itemModel = workspace.Stores.LogicStore.ShopItems.Button0.Main, npcName = "Lincoln", }, Button0 = { itemModel = workspace.Stores.LogicStore.ShopItems.Button0.Main, npcName = "Lincoln", }, Lever0 = { itemModel = workspace.Stores.LogicStore.ShopItems.Lever0.Main, npcName = "Lincoln", }, Lever0 = { itemModel = workspace.Stores.LogicStore.ShopItems.Lever0.Main, npcName = "Lincoln", }, Lever0 = { itemModel = workspace.Stores.LogicStore.ShopItems.Lever0.Main, npcName = "Lincoln", }, Lever0 = { itemModel = workspace.Stores.LogicStore.ShopItems.Lever0.Main, npcName = "Lincoln", }, PressurePlate = { itemModel = workspace.Stores.LogicStore.ShopItems.PressurePlate.Main, npcName = "Lincoln", }, PressurePlate = { itemModel = workspace.Stores.LogicStore.ShopItems.PressurePlate.Main, npcName = "Lincoln", }, PressurePlate = { itemModel = workspace.Stores.LogicStore.ShopItems.PressurePlate.Main, npcName = "Lincoln", }, PressurePlate = { itemModel = workspace.Stores.LogicStore.ShopItems.PressurePlate.Main, npcName = "Lincoln", }, PressurePlate = { itemModel = workspace.Stores.LogicStore.ShopItems.PressurePlate.Main, npcName = "Lincoln", }, Laser = { itemModel = workspace.Stores.LogicStore.ShopItems.Laser.Main, npcName = "Lincoln", }, NeonWireCyan = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireCyan.Main, npcName = "Lincoln", }, LaserReceiver = { itemModel = workspace.Stores.LogicStore.ShopItems.LaserReceiver.Main, npcName = "Lincoln", }, LaserReceiver = { itemModel = workspace.Stores.LogicStore.ShopItems.LaserReceiver.Main, npcName = "Lincoln", }, Hatch = { itemModel = workspace.Stores.LogicStore.ShopItems.Hatch.Main, npcName = "Lincoln", }, Hatch = { itemModel = workspace.Stores.LogicStore.ShopItems.Hatch.Main, npcName = "Lincoln", }, Hatch = { itemModel = workspace.Stores.LogicStore.ShopItems.Hatch.Main, npcName = "Lincoln", }, Hatch = { itemModel = workspace.Stores.LogicStore.ShopItems.Hatch.Main, npcName = "Lincoln", }, Hatch = { itemModel = workspace.Stores.LogicStore.ShopItems.Hatch.Main, npcName = "Lincoln", }, SignalDelay = { itemModel = workspace.Stores.LogicStore.ShopItems.SignalDelay.Main, npcName = "Lincoln", }, SignalSustain = { itemModel = workspace.Stores.LogicStore.ShopItems.SignalSustain.Main, npcName = "Lincoln", }, SignalDelay = { itemModel = workspace.Stores.LogicStore.ShopItems.SignalDelay.Main, npcName = "Lincoln", }, SignalDelay = { itemModel = workspace.Stores.LogicStore.ShopItems.SignalDelay.Main, npcName = "Lincoln", }, SignalDelay = { itemModel = workspace.Stores.LogicStore.ShopItems.SignalDelay.Main, npcName = "Lincoln", }, SignalSustain = { itemModel = workspace.Stores.LogicStore.ShopItems.SignalSustain.Main, npcName = "Lincoln", }, SignalSustain = { itemModel = workspace.Stores.LogicStore.ShopItems.SignalSustain.Main, npcName = "Lincoln", }, SignalSustain = { itemModel = workspace.Stores.LogicStore.ShopItems.SignalSustain.Main, npcName = "Lincoln", }, SignalSustain = { itemModel = workspace.Stores.LogicStore.ShopItems.SignalSustain.Main, npcName = "Lincoln", }, Laser = { itemModel = workspace.Stores.LogicStore.ShopItems.Laser.Main, npcName = "Lincoln", }, WoodChecker = { itemModel = workspace.Stores.LogicStore.ShopItems.WoodChecker.Main, npcName = "Lincoln", }, WoodChecker = { itemModel = workspace.Stores.LogicStore.ShopItems.WoodChecker.Main, npcName = "Lincoln", }, WoodChecker = { itemModel = workspace.Stores.LogicStore.ShopItems.WoodChecker.Main, npcName = "Lincoln", }, WoodChecker = { itemModel = workspace.Stores.LogicStore.ShopItems.WoodChecker.Main, npcName = "Lincoln", }, NeonWireViolet = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireViolet.Main, npcName = "Lincoln", }, GateNOT = { itemModel = workspace.Stores.LogicStore.ShopItems.GateNOT.Main, npcName = "Lincoln", }, GateNOT = { itemModel = workspace.Stores.LogicStore.ShopItems.GateNOT.Main, npcName = "Lincoln", }, GateNOT = { itemModel = workspace.Stores.LogicStore.ShopItems.GateNOT.Main, npcName = "Lincoln", }, GateXOR = { itemModel = workspace.Stores.LogicStore.ShopItems.GateXOR.Main, npcName = "Lincoln", }, GateXOR = { itemModel = workspace.Stores.LogicStore.ShopItems.GateXOR.Main, npcName = "Lincoln", }, GateXOR = { itemModel = workspace.Stores.LogicStore.ShopItems.GateXOR.Main, npcName = "Lincoln", }, GateAND = { itemModel = workspace.Stores.LogicStore.ShopItems.GateAND.Main, npcName = "Lincoln", }, GateAND = { itemModel = workspace.Stores.LogicStore.ShopItems.GateAND.Main, npcName = "Lincoln", }, GateAND = { itemModel = workspace.Stores.LogicStore.ShopItems.GateAND.Main, npcName = "Lincoln", }, GateOR = { itemModel = workspace.Stores.LogicStore.ShopItems.GateOR.Main, npcName = "Lincoln", }, GateOR = { itemModel = workspace.Stores.LogicStore.ShopItems.GateOR.Main, npcName = "Lincoln", }, GateOR = { itemModel = workspace.Stores.LogicStore.ShopItems.GateOR.Main, npcName = "Lincoln", }, NeonWireOrange = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireOrange.Main, npcName = "Lincoln", }, NeonWireGreen = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireGreen.Main, npcName = "Lincoln", }, NeonWireYellow = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireYellow.Main, npcName = "Lincoln", }, NeonWireWhite = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireWhite.Main, npcName = "Lincoln", }, NeonWireGreen = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireGreen.Main, npcName = "Lincoln", }, NeonWireRed = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireRed.Main, npcName = "Lincoln", }, NeonWireOrange = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireOrange.Main, npcName = "Lincoln", }, NeonWireGreen = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireGreen.Main, npcName = "Lincoln", }, NeonWireViolet = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireViolet.Main, npcName = "Lincoln", }, NeonWireBlue = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireBlue.Main, npcName = "Lincoln", }, NeonWireYellow = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireYellow.Main, npcName = "Lincoln", }, NeonWireWhite = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireWhite.Main, npcName = "Lincoln", }, NeonWireWhite = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireWhite.Main, npcName = "Lincoln", }, NeonWireRed = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireRed.Main, npcName = "Lincoln", }, Hatch = { itemModel = workspace.Stores.LogicStore.ShopItems.Hatch.Main, npcName = "Lincoln", }, NeonWireCyan = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireCyan.Main, npcName = "Lincoln", }, NeonWireOrange = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireOrange.Main, npcName = "Lincoln", }, NeonWireCyan = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireCyan.Main, npcName = "Lincoln", }, NeonWireWhite = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireWhite.Main, npcName = "Lincoln", }, NeonWireViolet = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireViolet.Main, npcName = "Lincoln", }, NeonWireViolet = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireViolet.Main, npcName = "Lincoln", }, NeonWireBlue = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireBlue.Main, npcName = "Lincoln", }, NeonWireYellow = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireYellow.Main, npcName = "Lincoln", }, NeonWireGreen = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireGreen.Main, npcName = "Lincoln", }, NeonWireOrange = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireOrange.Main, npcName = "Lincoln", }, NeonWireRed = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireRed.Main, npcName = "Lincoln", }, NeonWireBlue = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireBlue.Main, npcName = "Lincoln", }, NeonWireCyan = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireCyan.Main, npcName = "Lincoln", }, NeonWireBlue = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireBlue.Main, npcName = "Lincoln", }, NeonWireRed = { itemModel = workspace.Stores.LogicStore.ShopItems.NeonWireRed.Main, npcName = "Lincoln", }, LaserReceiver = { itemModel = workspace.Stores.LogicStore.ShopItems.LaserReceiver.Main, npcName = "Lincoln", }, SignalDelay = { itemModel = workspace.Stores.LogicStore.ShopItems.SignalDelay.Main, npcName = "Lincoln", }, } -- Autobuy - NPC index local autoBuy_npcData = { Thom = { npcCharacter = workspace.Stores.WoodRUs.Thom, npcName = "Thom", npcId = 10, npcDialog = workspace.Stores.WoodRUs.Thom.Dialog }, Corey = { npcCharacter = workspace.Stores.FurnitureStore.Corey, npcName = "Corey", npcId = 11, npcDialog = workspace.Stores.FurnitureStore.Corey.Dialog }, Jenny = { npcCharacter = workspace.Stores.CarStore.Jenny, npcName = "Jenny", npcId = 9, npcDialog = workspace.Stores.WoodRUs.Thom.Dialog }, Bob = { npcCharacter = workspace.Stores.ShackShop.Bob, npcName = "Bob", npcId = 14, npcDialog = workspace.Stores.ShackShop.Bob.Dialog }, Timothy = { npcCharacter = workspace.Stores.FineArt.Timothy, npcName = "Timothy", npcId = 12, npcDialog = workspace.Stores.FineArt.Timothy.Dialog }, Lincoln = { npcCharacter = workspace.Stores.LogicStore.Lincoln, npcName = "Lincoln", npcId = 13, npcDialog = workspace.Stores.LogicStore.Lincoln.Dialog }, Ruhven = { npcCharacter = workspace.Stores.LandStore.Ruhven, npcName = "Ruhven", npcId = 8, npcDialog = workspace.Stores.LandStore.Ruhven.Dialog }, } -- Autobuy - table functions because Lua is weird local function autoBuy_tableHasKey(tableyourmom, keyyourmom) return tableyourmom[keyyourmom] ~= nil -- bentasker.co.uk saved my arse. end local function autoBuy_findNPCData(nameToSearch) for i,v in pairs(autoBuy_npcData) do if v["npcName"] == "Thom" then return v; end end return false; end local autoBuy_returnItemDataTable(itemToSearch) for i,v in pairs(autoBuy_inGameItems) do if i == itemToSearch then return v; end end return false; end local function autoBuyItem(itemToBuy) -- define variables local npcName = autoBuy_returnItemDataTable(itemToBuy)["npcName"] print("[LP] NPC name is "..npcName) local npcData = autoBuy_findNPCData(npcName) local npcId = npcData["npcId"] local npcDialog = npcData["npcDialog"] local npcModel = npcData["npcCharacter"] local itemName = tostring(item) local itemModel = autoBuy_returnItemDataTable(itemToBuy)["itemModel"] print(npcName..", "..itemModel.Parent.Name) -- prepare tables local npcRemoteData = { Character = npcModel, Name = npcName, ID = npcId, Dialog = npcDialog } -- move autoBuy_verifyRemote:FireServer("Item owned by player", itemModel) autoBuy_dragRemote:FireServer(itemModel) itemModel.Position = Vector3.new(268,2,67.4) -- buy autoBuy_chatValueRemote:InvokeServer(1) autoBuy_chattedRemote:InvokeServer(npcRemoteData, "Initiate") autoBuy_chatValueRemote:InvokeServer(2) autoBuy_chattedRemote:InvokeServer(npcRemoteData, "ConfirmPurchase") autoBuy_chatValueRemote:InvokeServer(2) autoBuy_chattedRemote:InvokeServer(npcRemoteData, "EndChat") autoBuy_chatValueRemote:InvokeServer(0) -- move to plr autoBuy_verifyRemote:FireServer("Item owned by player", itemModel) autoBuy_dragRemote:FireServer(itemModel) itemModel.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 5, 0) print("[LP] LumberPilot has automatically purchased an item.") end -- Exit and remove all 3 local function exitGui() local a,b = pcall(function() lumberPilot:Destroy() end) if a then error("[LP] Destroyed.") else print("wah") end end game:GetService("ReplicatedStorage"):FindFirstChild("DefaultChatSystemChatEvents"):FindFirstChild("SayMessageRequest"):FireServer({"LumberPilot #1", "all"})